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Character development and consistency

 
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uvek
Task Force Crewman


Joined: 10 Jul 2009
Posts: 1417
Location: bluffton ohio

PostPosted: Fri Oct 02, 2009 7:59 pm    Post subject: Character development and consistency Reply with quote

I hereby nominate Ensign Azmay and his creator Fabian for the intricate understanding and outlining of a whole new race of beings.

I have read his Loraby and find it intriguing. Furthermore, I think his consistency in speech patterns and the way he approaches his interaction with Counsellor Zeara most recently, has been excellent.

He gets my vote!

Let's not forget NPC character development. Kudos to the captain for driving the story, developing a half dozen npc's and keeping up with the posts, the whole while overseeing the development of a whole new sim!

Well done.
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Marek
Command Council
Command Council


Joined: 27 Aug 2009
Posts: 1045
Location: The Dark Side of Utah

PostPosted: Fri Oct 02, 2009 8:30 pm    Post subject: Reply with quote

I agree, the Loraby actually baffled me for awhile, the different (or I should say) lack of) gender in the speech was very interesting. It was played very well, introduced, and later on, cleverly explained with a side comment. I look forward to reading many more posts like it. I am also very interested in playing off the good Counselor with Croft down the road, that should be very interesting, and I hope fun. Very well thought out characters for sure.
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Azmay
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PostPosted: Sat Oct 03, 2009 1:35 am    Post subject: Reply with quote

Thanks a lot for your comments. I just hope you are enjoying reading my posts and playing with me as much as I enjoy playing with you.
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Reahil'ea_Zeara
Task Force Crewman


Joined: 27 Aug 2009
Posts: 315
Location: California... Southern California.

PostPosted: Sat Oct 03, 2009 2:11 pm    Post subject: Reply with quote

I must agree, it is a very interesting character to play off of. Been interesting so far, and I look forward to working with him more.

And thank you for the compliments Captain. Glad everyone is enjoying my character. I'm never one for 'normal' characters... had to throw some kind of a strange angle into my character!
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