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***STORYLINE GUIDE******

 
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uvek
Task Force Crewman


Joined: 10 Jul 2009
Posts: 1417
Location: bluffton ohio

PostPosted: Mon Mar 15, 2010 10:49 pm    Post subject: ***STORYLINE GUIDE****** Reply with quote

HI ALL,

Just to help you all understand how the opening of the station is going to be handled, I'm putting a brief layout here to help avoid confusion:

The main storyline will be titled "Heavenly Archer". It will involve the Archer (of course), the Guardian and the Fleet flagship Hartington. In a few days, when things seem to settle out a bit and the initial introductions are made, we will move to the main action phase.

Simultaneously at that point, for those characters assigned to station duty, (In this case, Talbert, Zeara, Solana, Smith and Rayle) there will be a SECONDARY STORY titled "A Token of Our Esteem".....

The stories will run concurrently, and should wind up about the same time.

After that, the two main ships will break off and the station will run pretty much on its own, though our second storyline will involve some periphery action from the fleet.

Questions? Please address them here, or if you prefer PM me.....

thanks,

See you onboard.
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uvek
Task Force Crewman


Joined: 10 Jul 2009
Posts: 1417
Location: bluffton ohio

PostPosted: Tue Mar 16, 2010 4:26 pm    Post subject: Reply with quote

YEP, FOR THOSE WHO MAY BE JUST CATCHING UP....


ALL characters for ALL ships can participate in the first storyline, including the opening ceremonies......

Feel free to make it "Old home week", greet one another, etc.....we have to go through some formalities before cutting down to the lead officers and then kicking off the action....probably over the weekend sometime if we are on track.....

m
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uvek
Task Force Crewman


Joined: 10 Jul 2009
Posts: 1417
Location: bluffton ohio

PostPosted: Mon Mar 22, 2010 8:37 pm    Post subject: Reply with quote

thanks for pointing out the missing "message cut" link. I envisioned it but failed to put it in writing. I'll try to better edit my lines in the future.

I also sent sensor information to all needed parties, albeit late. I have amended my behavior to ensure that relevant in-game information is relayed that helps play, but may bog down the action.

As this is my first storyline, I'm sure there will be other gaps, but I appreciate the critiques and hope the weaknesses do not too greatly hinder us.

m
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